Weapons offer crucial benefits to the characters, by increasing the Attack power, Critical power, Defensive bonus, and Adrenaline Point regeneration rates.


Image Title Rarity Trait Effect
Abraham’s Rifle ★★★
Tough
+10% Atk, +15 Crit, and 5% Defense.
Andrea’s Rifle ★★★★
Tough
+30% Atk and +20% Def
Army Pistol ★★★★
Alert
+30 Crit and +20% Def
Army SMG ★★★
Alert
A large bonus to AP when taking damage
Assault Rifle ★★★
Tough
+20 Crit and +10% Def
Assault SMG ★★★★
Alert
+25% Atk
Barker’s Rifle ★★★
Tough
+10 Crit and +20% Def
Bolt Action Rifle ★★
Tough
+20% Atk
Bone Saw
Fast
+10% Def
Bowie Knife ★★★★
Fast
+25% Atk
Brush Axe ★★★
Strong
A large bonus to AP when attacking
Butterfly Knife ★★
Fast
+10% Atk and +15 Crit
Camo Pistol ★★★
Alert
+20 Crit and a medium bonus to AP when attacking
Camouflaged Rifle ★★★★
Tough
+25% Atk
Camouflaged Shotgun ★★★
Tough
+20% Atk and a medium bonus to AP when attacking
Cane Cane ★★★
Strong
+20% Atk and a medium bonus to AP when attacking
Club Club
Strong
A small bonus to AP when attacking
Contaminated-Katana Contaminated Katana ★★★
Strong
+20 Crit and a medium bonus to AP when taking damage
Crowbar ★★
Fast
+20% Atk
Cultist Knife Cultist Knife ★★★
Fast
A large bonus to AP when attacking
Darius’ Gun ★★★
Alert
+20 Crit and a medium bonus to AP when taking damage
Desert Eagle Desert Eagle ★★★★
Alert
+20% Atk and +30% Def
Ezekiel’s Sword ★★★★
Strong
+25% Atk
Fire Axe ★★★★
Strong
+15% Atk
Fuel Depot Pipe Fuel Depot Pipe ★★★
Strong
+10% Atk and +20% Def
Fuel Depot Wrench Fuel Depot Wrench ★★★
Fast
+10% Atk
Gavin's 9mm Gavin’s 9mm ★★
Alert
+20% Atk
Governor’s Revolver ★★★
Alert
+15 Crit and a large bonus to AP when attacking
Hammer Hammer
Fast
+10 Crit
Hatchet ★★★
Fast
+15% Atk
Heavy Machine Gun Heavy Machine Gun ★★★
Tough
A large bonus to AP when attacking
Hunting Rifle
Tough
+7% Atk and +7 Crit
Hunting Shotgun Hunting Shotgun
Tough
A small bonus to AP when attacking
Ice Climbing Pick ★★★★
Fast
+20% Atk and +30% Def
Ice Pick Ice Pick ★★★
Fast
+20 Crit and a medium bonus to AP when taking damage
Jeremiah’s Machete ★★★
Fast
+20% Atk and +15% Def
Jim's Revolver Jim’s Revolver ★★
Alert
+15 Crit
John's Shotgun John’s Shotgun ★★★
Tough
+20 Crit and a medium bonus to AP when attacking
Kukri ★★★★
Fast
+30 Crit and +20% Def
Lead Pipe Lead Pipe
Fast
+10 Crit and +15% Def
Lead Pipe ★★
Fast
+10 Crit and +15% Def
Light SMG Light SMG ★★
Alert
+20 Crit
Light Sniper ★★
Tough
+20 Crit
Lilly’s Shotgun ★★★
Tough
+10% Atk
Long Pipe Long Pipe
Strong
+10% Atk
Lucille Lucille ★★★★
Strong
+30 Crit and +20% Def
M16 Machine Gun M16 Machine Gun ★★★
Tough
+20% Atk and +10% Def
Machete Machete ★★★
Fast
+20 Crit and +10% Def
Machine Gun Machine Gun ★★
Tough
+10% Atk and +15 Crit
Magnum Revolver Magnum Revolver ★★★
Alert
+20 Crit and +10% Def
Margaret’s Knife ★★★
Fast
+20% Atk and +15 Crit
Meat Cleaver ★★★
Fast
+20% Def and a medium bonus to AP when taking damage
Metal Bat ★★
Strong
+15 Crit and a small bonus to AP when attacking
Metal Rod ★★
Strong
+15% Atk and +10 Crit
Michonne’s Katana ★★★★
Strong
+30% Atk and +20% Def
Military Shotgun ★★★★
Tough
+30% Atk and a large bonus to AP when attacking
Mitchell’s SMG ★★★
Alert
+15% Atk and +15% Def
Monkey Wrench
Fast
A small bonus to AP when taking damage
MP5 MP5 ★★
Tough
A medium bonus to AP when attacking
Multi-Round Shotgun ★★★★
Tough
+15% Atk
Pick-Axe ★★★
Strong
+20 Crit and a medium bonus to AP when attacking
PitchFork ★★★
Strong
A large bonus to AP when taking damage
Pocket Knife ★★
Fast
+15% Atk and +10 Crit
Poker
Strong
+10 Crit
Police Revolver
Alert
A small bonus to AP when attacking
Pool Cue ★★★
Strong
+15% Atk
Prison Crowbar ★★★
Fast
+15% Atk and +15 Crit
Prison Shank
Fast
+10% Atk
Pump-Action Shotgun
Tough
+7 Crit and +7% Def
Rebar Rod ★★
Strong
A medium bonus to AP when attacking
Reinforced Katana ★★★★
Strong
+30% Atk and a large bonus to AP when attacking
Revolver ★★★★
Alert
+30% Atk and +20% Def
Rosita’s Pistol ★★★
Alert
+20 Crit and +15% Def
Sandy’s Magnum ★★★
Alert
+15 Crit and a large bonus to AP when taking damage
Sawed-Off Shotgun ★★
Tough
+15% Atk and a small bonus to AP when attacking
Scoped Assault Rifle ★★★★
Tough
+30 Crit and +20% Def
Scoped Pistol ★★
Alert
A medium bonus to AP when taking damage
Scoped Revolver ★★
Alert
+15% Atk and a small bonus to AP when taking damage
Screwdriver Screwdriver ★★
Fast
+15 Crit and a small bonus to AP when attacking
Semi Auto Pistol Semi Auto Pistol
Alert
+10 Crit
Sentry's Rifle Sentry’s Rifle ★★★
Tough
+15 Crit and +15% Atk
Shovel Shovel ★★
Strong
+20 Crit
Silenced Pistol Silenced Pistol ★★★
Alert
+10% Atk
Six Shooter Six Shooter ★★
Alert
+20% Atk
Sledgehammer Sledgehammer ★★★
Strong
+20 Crit and +10% Def
SMG
Alert
+10% Def
Sniper Rifle ★★★
Tough
+15% Atk
Spec Ops SMG ★★★★
Alert
+30 Crit and a large bonus to AP when attacking
Spiked Club ★★
Strong
+20% Atk
Standard Machine Gun
Tough
+10% Def
Standard Rifle
Tough
+10% Atk
Standard Shotgun
Tough
+7% Atk and +7% Def
Sturdy Club ★★★
Fast
+20% Atk and a medium bonus to AP when taking damage
SXS Shotgun ★★
Tough
+15% Atk and +10 Crit
Tactical Knife ★★★★
Fast
+30% Atk and +20% Def
Tactical Shotgun ★★★
Tough
+10% Atk
Theo’s Hammer ★★★
Fast
+15 Crit and +15% Atk
Tire Iron ★★
Fast
+15% Atk and a small bonus to AP when attacking
Tree Branch
Strong
A small bonus to AP when taking damage
Tyreese’s Hammer ★★★
Fast
+20 Crit and +10% Atk
Uzi ★★★
Alert
+15% Atk
Worn Down Katana ★★★
Strong
+20% Atk and +10% Def
Wrench
Fast
+10 Crit